Most normal living entities have a step height of 0.6, while rideable entities such as horses have a step height of 1. Mob health: Sets the health of the mob. 2 health = 1 heart. Experience amount: Sets the amount of experience earned from killing the mob. This is usually 1-3 for an animal and 5 for a monster.
In an example where we want the mob to look at the player, the logic would look something like this: local playerPosition. local mobPosition. local deltaPosition. set deltaPosition x = playerPosition x - mobPosition x. (repeat for y and z) angle from mob to player = atan2 using deltaZ and deltaX. It looks like the lookController for each entity
Name in GUI: The display name for the tool in the GUI. Creative inventory tab: The tab in which the item is under in creative mode. Type: The type of tool you wish to create. Pickaxe: mines better rocky materials. Axe: mines better wood and can strip logs. Sword: deal more damage to entities and can do a sweep attack.
2. You can, in at least some capacity, achieve this. Assuming that your player cannot gain access to another tool identical to that one (but no enchants), then all you need to do is wear down the tool multiple times, repairing it each time in an anvil. Each time you repair it in the anvil, it will cost more and more xp until eventually the item
Endertech Infinity. MCreator is open source software used to make Minecraft Java Edition mods, Bedrock Edition Add-Ons, and data packs using an intuitive easy-to-learn interface or with an integrated code editor. It is used worldwide by Minecraft players, mod developers, for education and by STEM workshops.
add a procedure to the sword's "when right-clicked in air" trigger. now, add the "strike lightning at [x] [y] [z]" code block, and change the [x] [y] [z] variables to "block position with raytrace distance x/y/z" (or similarly named). there should be 3 variations for x, y, and z. for example, if you want the sword to strike lightning 6 blocks
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